If you want to play 13 Cards, you need to start from the basics. This game is similar to P2P IDN Black Jack in that both of them use cards. It is played by 2 to 4 players. Each player receives 13 playing cards, which they must arrange into 3 levels or lines.
The first or bottom or back line should have five cards, while the middle must have five cards. Finally, the third / top / front line consists of three cards. There is an “Auto” feature in the game, where the AI arranges the cards for the players.
Not like in Dealer 13 Cards, if the player fails to arrange their cards within the given time, then the system will arrange the cards for them.
To know how players face off against each other, take a look at the figure:
Each player’s lines will be lined up against other players, and this determines who faces off against who. For instance, if 4 players are playing, player A (the bottom line) will face off against player B, C, and D’s back line. If they win against any of these players, they will receive 1 point or a unit per win. If they lose, they will instead lose 1 point or unit.
In the picture above, notice how the player in the middle bottom line has 2 points removed. It is because their bottom line card lost to both opponents. The top line has 2 points because it won against the top line of the other two players.
There are special cards which give more than 1 point or unit (explanation is seen below). The player has to arrange the card combination from the strongest (ideally at the bottom) to the weakest (Ideally at the top).
The winning hands will be based on Poker combinations. (i.e., Pair, Two Pair, Straight, Flush, etc.) Please refer below for further explanation about combinations.
When the game begins, players can choose which table they want to play according to the unit. This can be seen in the Stakes column. This is used to measure the amount they receive when they win or lose.
At the end of the game, after every line has been counted, each player’s total units or points will be converted per the unit designation of the table.
In the image above, notice how the middle player has 2 points deducted from them. Since they played on a table with a designation of 100, they will lose 200 credits. On the other hand, the player on the right won. They will receive 2 points which translates into 200 credits from the losing player.
Special Card Combinations
As in other popular 12BET IDN card games, there are card combinations in the game which can give more than just a point or unit if it wins over your opponents. As a reminder, here are what each line means:
- Back = Bottom line
- Middle = Middle line
- Front = Top line
See the images below for the special card combinations:
Three-of-a-Kind (front) = 3 points/units
Full House (middle) = 2 points/units
Four-of-a-Kind (back/middle) = 8 points/units
Royal Flush/Straight Flush (back/middle) = 10 points/units
A player can only receive special card points or units if their special card combination wins over the opponent’s hand.
Note: All special card combinations can also be seen at the in-game Payout menu.
Natural Card Combinations
These are card combinations that are formed using all the cards on your hand. These are also considered stronger than the special card combinations. Since it uses all the cards in your hand (bottom, middle, and front line), the unit count will come from the whole hand. Here is a list of all Natural Card Combinations from strongest to weakest:
Dragon – 36 Points: all 13 cards consist of one card from 2 until the Ace. These can also come from different suits. For example:
12 Royalties/All Alphabets – 32 Points: this combination consist of entirely royalty (J,Q,K) picture and Ace cards. For example:
Three Straight Flushes – 24 Points: all your lines are straight flushes. For example:
Three Quads – 20 Points: the lines have four-of-a-kinds topped by one additional card. For example:
All Low/High – 12 Points: all 13 cards consist of cards that are higher or lower and the 8 of Clubs. For example:
Full-colored – 10 Points: consists of a suit that’s entirely black (spades and clubs) or red (diamonds and hearts). For example:
Four Triples – 8 Points: the hand must have four three-of-a-kind combinations and an additional card (Four-of-a-kind counts as a three-of-a-kind with an additional card). For example:
Six Pairs – 6 Points: this hand must have six pairs and one additional card (Four-of-a-kind counts as two pairs; three-of-a-kind counts as a pair with an additional card). For example:
Three Straights – 4 Points: all three hands consist of straights (K-A-2, and J-Q-K-A-2 are not considered straights). For example:
Three Flushes – 3 Points: all three hands consist of flushes (a hand with ten cards from the same suit counts as two flushes). For example:
No Broadway Cards – 3 Points: these are all no picture (non-royal) cards (Ace counts as a non-picture card). For example:
In a fight between natural and special card combinations, the natural combinations will always win. For instance:
Player A has a Royal Flush on his middle line while Player B has Six Pairs. Player B wins the game because of his card combination.
To get the points for the card combination, a player’s combination should win against their opponent’s. Each card combination point stated above is counted through winning against an opponent, so if the player wins against all three of them, they will receive three times the card combination points. For instance:
Player A has a Dragon combination while Players B, C, and D has weaker combinations. Player A gets 36 points multiplied by 3 = 108 points. Players B, C, and D each lose 36 points.
Again, refer to the in-game Payout menu for examples of natural card combinations.
This is a special condition where a player beats his or her opponent on all three lines. When this happens, they will reward the winning player 3 points while removing 3 points from the losing player. Keep in mind that the player only gets a Scoop if they win on all three lines using special or regular card combinations.
Wins done with natural card combinations do not count towards the Scoop bonus point. Players will also not receive any bonus Scoop point if an opponent arranges their cards in the wrong order.
Notice how, in the image above, the player on the left successfully makes a Scoop over both his or her opponents (Scoop does not have to win over the opponent). His or her three lines won over the opponent’s three lines. Because of this, the player on the left receives an additional 6 points while each losing player get 3 points or units taken away from them. The player also receives 1200 credits since he or she is playing on a 100-unit table.
In some cases, the table consists of 4 players. If a player manages to successfully Scoop all three of their opponents, they will get a ‘homerun’ and another additional 9 points from each opponent (basically receiving +12 from each opponent due to the Scoop and homerun). Consequently, each opponent loses 9 points from the homerun as well as 3 points from the Scoop. For example:
Note that this only applies to tables with full players. In case there are only 3 players and one happens to successfully scoop both his or her opponents, he or she will receive 3 points from each opponent. The same is true about natural card combinations; if a player wins from all opponents with natural card combinations, they won’t be able to receive the additional ‘homerun’ bonus points.
When choosing the table, players can also decide whether they want to play on one with the Swap Card feature. Refer to the image below for an explanation:
After every player receives their card, they have an opportunity to swap up to 3 cards they do not wish to have. Once every player is ready to play or the time has ended, the cards which have been chosen will be shuffled in the middle and will then be distributed randomly to all players that used the feature.
This feature helps to balance the game as well as help other players have an even hand. Do note that you may also get your cards back, since it is randomly distributed.
Regular Card Combinations
Here is a list of the regular card combinations, ranked from the strongest to the weakest:
An Ace high Straight with the same suit (i.e., 10, J, Q, K, Ace all Hearts)
If two players had a Royal Flush, the winner will be determined by the higher suit. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond.
Five consecutive cards with the same Suit (i.e., 2, 3, 4, 5, 6 of Spade)
The winner between two players that have the same ranked Straight Flush will be determined by the higher suit. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond.
Four of a Kind
Four cards of the same rank (i.e., 4, 4, 4, 4, Ace)
Three-of-a-Kind and a pair in one hand (i.e., 3, 3, 3, 5, 5)
Full Houses are ranked by comparing the three-of-a-kind of each hand to determine the winner.
Five cards with the same suit (i.e., 5 Diamond Cards)
In case two players have a flush, the player with the higher ranked suit will win. If the suit is the same, the rank of the cards will be compared. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond
Five consecutive cards in value/rank (i.e., 2, 3, 4, 5, 6)
Three of a Kind
Three similar card values in one line (i.e., 4 Spade, 4 Diamond, 4 Heart with two any cards)
Two pairs in one line (i.e., 8 Spade, 8 Diamond and 3 Spade and 3 Diamond and any card)
Two cards with the same value/rank (i.e., 3 Spade and 3 Diamond)
If players have the same ranked Pair, the winner will be determined by comparing the suits of the Pairs. Suit ranking (highest to lowest): Spade, Heart, Club, and Diamond
The highest card in the line, with no other combination. The highest valued card is the Ace. If players have a High Card hand, the rank of the highest card will determine the winner. If there is a tie, the next highest card will be compared.
Note: If you arrange the cards in the wrong order, you will automatically be considered losers.
Now that you know the basics of this 12BET game, you can start playing! Good luck and have fun!!
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